![]() Fixed crash on Linux due to buggy graphics driver.Improved handling the system mouse and keyboard shortcuts.Added command line history and keybind to scroll the output console by mousewheel. ![]() Added option to turn off flag score hud transparency as well a transparency options for console and votes.Prevent players from gaining advantage with specate modes 5 & 6.Added option to persistent spectating concrete player in multiplayer.8 new maps, 15 new textures, 2 new map models, and high resolution player skins.What’s New in AssaultCube 1.3 Free Multiplayer Shooter As a result, AssaultCube 1.3 Lockdown Edition is now generally available to all shooters fans! This spring during the COVID-19 pandemic a group consisting of former contributors decided to go for a temporary comeback and to resume work on the game. In addition, it has a built in, in-game map editor to help players create their own maps. The game contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, and Last Swiss Standing (plus team versions of these modes). The limited graphics have been designed in such a way that you could even play multiplayer AssaultCube on a 56 Kbps connection, so on a broadband connection, you won’t experience any lags at all. The game has a ton of fan made maps, and the game comes with like 45.ĪssaultCube is a bit faster than most shooters like it. For those of you unaware, it’s a free multiplayer first-person shooter game, based on the CUBE engine. The game is available free of charge to download for Microsoft Windows, Linux and macOS.Īlthough the main focus of AssaultCube is multiplayer online gaming, a single player mode consists of computer-controlled bots. But if you wish to redistribute/use/modify it in a different way you will need to adhere to the licenses for the packages that you are using.AssaultCube hasn’t seen a new release since 2013, but now it’s back with AssaultCube 1.3 Lockdown Edition to the delight of all Linux fans.ĪssaultCube is a name which probably plenty of Linux users know but haven’t heard anything of in a long time. The ENTIRE AssaultCube package MAY be redistributed as mentioned above. This game consists of many different packages with different licenses. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.ĪssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred. You may re-compress using different archival formats (i.e. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.ĪssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. For 1.1 testing the list comes to: Robtics, TheCrema, RIPBillyMays, Ronald_Reagan. Topher (Death Illustrated) Some crosshairs.Īttila “Antiklimax“ Feher Amazing new sniper scope.ĭarren “HitmanDaz” Pattenden Playermodels.Īlso thanks to kurtis84, player1, quase, exis, talou, and others for testing. ![]() Jamz Server hosting, financial support, active war against the cheaters. R4zor and others AssaultCube Community Map Pack Pwnage Ladder server hosting and tournaments organization. GeneralDisarray Code advice, 1.1 voice com, and scripts.ĭrakas Ladder server hosting and tournaments organization. Kirin Code contributions and fixes, client stuff, advice. Gibstick Scripts and miscellaneous fixes. KanslozeClown Code contributions and advice.įrançois “Brett” Villars Extensive play testing. Grenadier (aurhat) Small code contributions/fixes. Julian “absinth” Mayer Packaging AssaultCube for Mac. Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine.Īndrew “Arghvark” Davis Previous project leader, game concept, code.Įlliot “Verbal_” Lockwood Q&A, advisor, lead tester, pro-coffee service. Shane Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.ĭogDancing Map: ac_shine, ac_scaffold, plus textures. Stef Bug fixes, additional code, server stuff, new modes. Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. Inactive Developers and Project ConsultantsĪdrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code. Mr.Floppy Maps, textures, models and map management Sebastian “aerkefiende” NSIS (Windows-Installer), VisualStudio "2K.x", and more ![]() Toca Mapmodels, sounds, textures, documentation, other stuff. Lee “eihrul” Salzman Coder, OpenGL expert, Enet Library, Cube2 backporting. Nigel “RandumKiwi” Maps, documentation, tester, team janitor.īrahma Coder, anti-cheat, analysis and community liason. Report bugs on the SourceForge bug tracker.įlowtron Universal team member, additional code, admin, community chief. Help and discussions on the AssaultCube forum.ĭevelopment, testing and gaming on IRC #assaultcube on Quakenet.
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